![]() It would require lots and lots of scripts to make a somewhat intelligent ai. Plus mow is a much more complex game each unit has it's own inventory and ammo. Use advanced strategies like hiding stealth bazooka in enermies spawn ready to pounce at the sight of a big tank? How do you tell the ai to play competitive? ![]() Mow has no bases or HQ so the ai is much harder to code. ![]() This allows for easy scripting the ai to attack the base. Mow has never had ai skirmish like cnc or random map ai like age of empires. Because even the singleplayer missions are designed with coop in mind. Previous mow titles had a singleplayer focus. But then are you aware of the multiplayer focus this game has? It's litteraly the most essencial part of an RTS Fair enough. I bought an RTS to play, mostly, skirmish. In my opinion this skirmish is not optional in an RTS no matter what price you put on a game. I like the fact that this is a RTS whit a low price, but there is a few triple A RTS, Civilization and C&C. Which is just not how you should play the game. They will send tanks to flags with no infantry support. They will offer a much morw challenging experience. Multiplayer and singleplayer plus gazillions of mods = $40. Multiplayer and basic singleplayer plus gazillions of mods = $30. Now compare that price to a triple A title. Originally posted by Fireandsteel:And how much is Mowas2 by itself?
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